<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>C# on Listen to AI</title><link>https://listento.ai/tags/c%23/</link><description>Recent content in C# on Listen to AI</description><generator>Hugo -- 0.145.0</generator><language>en-us</language><lastBuildDate>Thu, 15 May 2025 14:05:58 +0000</lastBuildDate><atom:link href="https://listento.ai/tags/c%23/index.xml" rel="self" type="application/rss+xml"/><item><title>Dependency Injection Is More Than Data</title><link>https://listento.ai/episodes/2025-05-15/50/</link><pubDate>Thu, 15 May 2025 14:05:58 +0000</pubDate><guid>https://listento.ai/episodes/2025-05-15/50/</guid><description>Think dependency injection is just for swapping databases? Chris and Amy debunk that narrow view. They show how DI, using techniques like Decorators, unlocks loose coupling, better separation of concerns, and a codebase that&amp;rsquo;s vastly more maintainable.</description></item><item><title>Engine Swap Saves Game Project</title><link>https://listento.ai/episodes/2025-04-30/8/</link><pubDate>Wed, 30 Apr 2025 13:54:29 +0000</pubDate><guid>https://listento.ai/episodes/2025-04-30/8/</guid><description>Pulling the plug on an engine and migrating to another is risky, but it saved this game development project. Find out how a team navigated the challenges of switching from Rust/Bevy to C#/Unity mid-stream and emerged with boosted productivity and confidence.</description></item></channel></rss>